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Question by Chaoz64 · Aug 11, 2017 at 11:30 PM · programmingstringintproblem during runtime

Need help with a code!!

I made an script in c# and it told me this. "The best overlapping method overload for 'UnityEngine.Animation.this [string]' has some non-valid arguments" and then this "Can't be converted from 'int' to 'string' " in monodevelop, I don't know what to do, can some one help me?.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class MysteryBox : MonoBehaviour {
     Animator controller;
     Animation movement;
 
     public bool openBox;
 
     // Use this for initialization
     void Start () {
         controller = GetComponentsInChildren<Animator>()[0];
         movement = GetComponentInChildren<Animation> () [0];
         
     }
     
     // Update is called once per frame
     void Update () {
 
         if (openBox) 
         {
             OpenMysteryBox ();
         }
         
     }
 
     void OpenMysteryBox()
     {
         OpenLid ();
         RunGunMovement ();
     }
 
     void OpenLid()
     {
         controller.Play ("OpenLid");
     }
 
     void CloseLid()
     {
         controller.Play ("CloseLid");
     }
 
     void RunGunMovement()
     {
         movement.Play ();
     }
 }

The problem it's in the part that says: "movement = GetComponentInChildren () [0];"}

  using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  
  public class MysteryBox : MonoBehaviour {
      Animator controller;
      Animation movement;
  
      public bool openBox;
  
      // Use this for initialization
      void Start () {
          controller = GetComponentsInChildren<Animator>()[0];
          movement = GetComponentInChildren<Animation> () [0];
          
      }




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