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Question by wouter_vandenputte · Aug 11, 2017 at 08:41 PM · rotationeulerangleseulereuler angles

Why does this quaternion euler not compute?

I want to rotate my 3D model in only one axis and altough the math seemed correctly, It kept going to 0,0,0. I started debugging and noticed something strange. The computation of a quaternion always give an unspecified error. Local watch output

As you can see, Vector3.zero computes, the new Vector3(0,0,0) doesn't.

Nor does the one I want being

 transform.rotation = Quaternion.Euler(transform.rotation.x, transform.rotation.y, 0);

where transform.rotation.x = 0 and transform.rotation.y = 90

quaternion.png (9.8 kB)
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avatar image FlaSh-G · Aug 11, 2017 at 09:00 PM 0
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This is pretty fishy. I wasn't able to reproduce anything of this.

Have you tried reproducing the error in an empty project?

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