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Question by PrimeDerektive · Jan 19, 2012 at 10:13 PM · startdontdestroyonloadawake

DontDestroyOnLoad() not calling awake/start again

Is this intended behavior? How can I make it so it calls them again when the next scene loads?

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Answer by Kryptos · Jan 20, 2012 at 08:42 AM

There is a Unity event called every times a new scene is loaded: OnLevelWasLoaded.

See: http://unity3d.com/support/documentation/ScriptReference/MonoBehaviour.OnLevelWasLoaded.html

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avatar image PrimeDerektive · Jan 20, 2012 at 01:43 PM 2
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Ahh those are the droids I was looking for. Thanks! I couldn't find it because I figured it was a member of Application.

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Answer by Icelord · Jan 19, 2012 at 11:33 PM

Its normal behavior. DontDestroyOnLoad() prevents unity from deleting your selected objects + scripts when loading a new scene. So scripts keep the state & data they were in.

To make it call awake/start, i think the simpelest way is leave the DontDestroyOnLoad() and just add the scripts or make it initiate from a prefab ,in the next scene.

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