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Question by PriyaT · Aug 02, 2017 at 12:36 PM · gameobjectmesh

Memory hike on combining meshes, how to solve? Crash in Hololens.

I have combined meshes and each game object will have single combined mesh with max 65535 vertices. On loading such gameobjects in hololens, the application crashes with Out of memory exception. Will the combined mesh consume huge memory?

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