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Question by Xoaa · Apr 30, 2014 at 02:02 PM · jumpbox collidercharactermotor

When player enters box collider, increase player jump height.

I was trying to make a script that would access character motor and change this: var baseHeight : float = 1.0; to something like this: var baseHeight : float = 5.0;

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avatar image KiraSensei · Apr 30, 2014 at 02:15 PM 1
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Ok. And what is blocking you ?

avatar image Xoaa · Apr 30, 2014 at 02:25 PM 0
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I'm new to this, i have something like this but it doesnt do anything.`var player : Transform;

var jump = player.GetComponent("Character$$anonymous$$otor").jumping.baseheight;

function OnTriggerEnter(other : Collider) { jump=20.0; }`

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Answer by Xevoius · Apr 30, 2014 at 02:48 PM

In the script that you attach to the character all you need to do is add OnTriggerEnter() and update your baseHeight variable in that function.

I hope this helps.

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avatar image Xoaa · May 05, 2014 at 08:13 PM 0
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Hey That works, but it works on every collider how would i only make this on certain collider that is lets say named "JumpCollider". Would i need to change something in this: "other.gameObject.name"?


void OnTriggerEnter(Collider other)

 {
     if (other.gameObject.name == "JumpCollider")
     {
         motor.jumping.baseHeight = 5.0f;
     }
 }

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