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Question by DoctorMoney · Dec 27, 2013 at 11:53 PM · pausecharactermotor

How to disable Character Motor temporarily

Every time I try disabling my Character Motor script it keeps reenabling itself. I looked over all of my scripts and none of them turn it back on so I'm assuming the script itself turns itself back on but I don't see anything in the script that would do that. Anyone know of a way to turn off the Character Motor script? It messes with my pause menu.

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avatar image DoctorMoney · Dec 28, 2013 at 02:03 AM 0
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bump

is this a universal thing or am I the only one with a character motor that can't turn off?

avatar image Benproductions1 · Dec 28, 2013 at 02:51 AM 0
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How are you "turning it off"?

And please refrain from bumping questions that are less than a month or so old :)

avatar image DoctorMoney · Dec 28, 2013 at 02:58 AM 0
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@Benproductions1 sorry about that, unfamiliar with the rules. I'm turning it off by using player.GetComponent(Character$$anonymous$$otor).enabled = false; and through pausing the game in unity and going to the inspector and disabling it

avatar image DoctorMoney · Dec 28, 2013 at 03:54 PM 0
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@Josh707 Interesting idea, i'll certainly try that when I get home (at work right now)

avatar image DoctorMoney · Dec 29, 2013 at 01:05 AM 0
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@Josh707 you were right, my player script had a dependency on the character motor causing it to always be on. If you want to post it as an answer i'll mark it as correct

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Answer by Josh707 · Dec 28, 2013 at 07:00 AM

The character motor is a script right? Check any scripts that might have RequireComponent(typeof(CharacterMotor)), I think Unity might not let you disable one if another script relies on it

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