Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by MWTTechnologies · Jul 24, 2019 at 05:50 AM · scripting problemshaderaienemy aicodepage

Need help with physics base enemy AI movement

I'm learning Unity, and i'm making a game with just simple cubes as the player and the enemies. And since it is a physics based game it uses force to move the player around in only two axis(x and y). this part of the game has been completed. And now i need to create an enemy AI script which will enable the enemy cube to chase the player using force rather than changing the position and is able to jump to floating floors. I already have script for the enemy AI but the problem is that it uses the position to chase the player rather than using the force (physics) and the enemy cube is not able to climb over obstacle nor jump to floating floors. I want to do it but i dunno how. Thank you

Here's the code i'm using now:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 public class Chase : MonoBehaviour
 {
 
     public Transform Player;
     int MoveSpeed = 1;
     int MaxDist = 10;
     int MinDist = 1;
 
 
 
 
     void Start()
     {
 
     }
 
     void Update()
     {
         transform.LookAt(Player);
 
         if (Vector3.Distance(transform.position, Player.position) >= MinDist)
         {
 
             transform.position += transform.forward * MoveSpeed * Time.deltaTime;
 
 
 
             if (Vector3.Distance(transform.position, Player.position) <= MaxDist)
             {
                 //Here Call any function U want Like Shoot at here or something
             }
 
         }
     }
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by goutham12 · Jul 24, 2019 at 06:18 AM

don't change the position directly since you don't have plane surface. try to move your enemy with velocity.

like

body.velocity = transform.forward*someSpeed

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MWTTechnologies · Jul 24, 2019 at 09:01 AM 0
Share

it worked like a charm!!! thank you!!! I used the addforce ins$$anonymous$$d..

   GetComponent<Rigidbody>().AddForce(transform.forward * strength );  

But theres another problem.. Since its a cube and because the gravity is on its not moving ones it lands. However it moves when there is some rotation. How can i add rotation in the forward axis.. is there some code for adding a bit of rotation in the forward axis equivalent to "transform.forward".

  public Transform Player;
      int $$anonymous$$oveSpeed = 1;
      int $$anonymous$$axDist = 10;
      int $$anonymous$$inDist = 1;
      public float strength = 1;
      
  
  
  
      void Start()
      {
          
      }
  
      void Update()
      {
          
              Launch();
                     
       
      }
     
  
      void Launch()
      {
          transform.LookAt(Player);
  
          if (Vector3.Distance(transform.position, Player.position) >= $$anonymous$$inDist)
          {
  
              //transform.position += transform.forward * $$anonymous$$oveSpeed * Time.deltaTime;          // Original
  
  
              GetComponent<Rigidbody>().AddForce(transform.forward * strength );             // $$anonymous$$y Code   -     Add Force
              
  
  
  
              //GetComponent<Rigidbody>().velocity = transform.forward * strength;           // $$anonymous$$yCode   -   Velocity
  
  
              if (Vector3.Distance(transform.position, Player.position) <= $$anonymous$$axDist)
              {
                  //Here Call any function U want Like Shoot at here or something
                  
              }
  
          }
      }
avatar image goutham12 MWTTechnologies · Jul 29, 2019 at 05:01 AM 0
Share

If I get You in Right Way you planning to rotate your character on the direction it is moving. Then

transform.localRotation = Quaternion.LookRotation(body.velocity );

and also don't use getComponent in Update take reference in the start method. like

Rigidbody body;

void Start(){

body = GetComponent();

}

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

364 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How To Stop Enemy Movement During Its Attack Animation 1 Answer

Raycast Enemy AI shooting script 1 Answer

Interesting Enemy AI issue 2 Answers

Making smart enemy AI using GOAP 0 Answers

AI Problem. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges