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Question by Poelie · Mar 16, 2013 at 12:18 PM · instantiatetimerloopfor

Im trying to make an Timer within a for loop, cant figure it out.

Hello,

I am trying to make a timer inside a for loop. What i want to get out of it, is that every second, it instantiates an enemy, than wait a second, than instantiate, than wait a second, etc. etc.

But i can't figure out where and how to put the timer inside, Could you please be so kind to give me an example.

can someone help me, this is my code :

 void SpawnEnemy() {
         getwave = GameObject.Find ("HUDObject").GetComponent<HUDScript>();
         if(getwave.waveNumber == 1){
         for (int i = 0; i < waveOne.Length; i ++){
             Instantiate(waveOne[i], new Vector3(transform.position.x, transform.position.y, transform.position.z), transform.rotation);
             }    
         }    
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Answer by whydoidoit · Mar 16, 2013 at 12:22 PM

You could use either InvokeRepeating or a coroutine.

A loop like that will just hog up the processor time.

So using a coroutine:

 IEnumerator SpawnEnemy(float timeBetweenEnemies) {
    getwave = GameObject.Find ("HUDObject").GetComponent<HUDScript>();
    if(getwave.waveNumber == 1){
    for (int i = 0; i < waveOne.Length; i ++){
      Instantiate(waveOne[i], transform.position, transform.rotation);
      yield return new WaitForSeconds(timeBetweenEnemies);
      }    
    } 

Then start it like this:

    StartCoroutine(SpawnEnemy(1));  //This way you could make enemies faster on some levels
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