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Question by
KryM8 · Sep 18, 2017 at 03:24 PM ·
terraintreestree-painting
Unity - seperate trees from terrain
I want to optimise my game by reducing the draw calls. I painted a lot of trees on my terrain (about 2000) and they are using A LOT of draw calls (in some areas i have about 13000 batches). Now I want to combine the tree meshes (there are about 20 different trees in the scene) to let them use less batches.
Is there a way to seperate my trees from my terrain, so I can combine them or is there another way to reduce my number of batches?
thank you for your help :)
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