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Question by Eggtooth · Aug 11, 2017 at 06:29 AM · foreachloops

Turn off script in multiple objects

So I am at loss. I am trying to find and disable script on each enemy object in game. I have foreach loop at awake that finds gameobjects with tag "Enemy", and finds script attached to it "EnemyDamagePlayer".

Now, on Death() function I would like to disable "EnemyDamagePlayer" on every enemy it manages to find.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityStandardAssets.Characters.ThirdPerson;
 
 public class HealthOverall : MonoBehaviour {
 
         public int startingHealth = 100;                            
         public int currentHealth;                                   
         public AudioClip deathClip;                                 
         AudioSource playerAudio;                                    
         RagdollHelper ragdollHelper;                          
         public bool isDead;                                                
         bool damaged;                                               
         public GameObject player;
         Rigidbody rb;
         public EnemyDamagePlayer[] damageScript;
     //    public AttackScript[] deadScript;
 
 
 
         void Awake ()
         {
             playerAudio = GetComponent <AudioSource> ();
             player = GameObject.FindGameObjectWithTag ("Player3rdPerson");
             ragdollHelper = player.GetComponent<RagdollHelper>();
             rb = player.GetComponent<Rigidbody> ();
 
         //find scripts attached to every object with tag "Enemy"
             GameObject[] enemies = GameObject.FindGameObjectsWithTag("Enemy");
             damageScript = new EnemyDamagePlayer[enemies.Length];
                 for ( int i = 0; i < enemies.Length; ++i )
             damageScript[i] = enemies[i].GetComponent<EnemyDamagePlayer>();
         Debug.Log ("Found you, dirty bastards!");
 
             currentHealth = startingHealth;
         }
 
 
         void Update ()
         {
 
         }
 
 
         public void TakeDamage (int amount)
         {
             currentHealth -= amount;
 
             if(currentHealth <= 0 && !isDead)
             {
                 // ... it should die.
                 Death ();
 
             }
         }
 
         //Death Function
         public void Death ()
         {
         isDead = true;
         //here player is ragdolled
         ragdollHelper.ragdolled=true;
         //play death sound clip
         playerAudio.clip = deathClip;
         playerAudio.Play ();
         //Make ThirdPersonController's Rigidbody Kinematic so ragdoll doesn't jerk around and disable controls
         rb.isKinematic = true;
         player.gameObject.GetComponent<UnityStandardAssets.Characters.ThirdPerson.ThirdPersonUserControl>().enabled = false;
         player.gameObject.GetComponent<UnityStandardAssets.Characters.ThirdPerson.ThirdPersonCharacter>().enabled = false;
         }       
     }

I am a bit bad with foreach functions and frankly I can't get it right. I'd love it someone showed me how to do it because I am tired of trying to find solutions online for couple of hours that don't work.

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Answer by Komayo · Aug 11, 2017 at 06:52 AM

 // on Death()
 // being damageScript the array holding all the scripts saved. Since its a public variable.
 foreach(EnemyDamagePlayer script in damageScript)
 {
      script.enabled = false;
 }
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avatar image Eggtooth · Aug 11, 2017 at 07:13 AM 0
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That worked! Thanks, it was so simple. Embarrassing, but got there.

avatar image Komayo Eggtooth · Aug 11, 2017 at 11:18 PM 0
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Glad to help. Thank you for the vote. :)

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