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Question by Paulk33 · Aug 11, 2017 at 02:18 AM · facebookauthentication

firebase authentication with facebook

hi unity community

i am trying to add firebase authentication into my game, but the documentation in the firebase site is a bit confusing. i found this code on the unity forums:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using Facebook.Unity;
 using Firebase.Auth;
 using UnityEngine.UI;
 
 public class facebookAuthenticator : MonoBehaviour
 {
     public Text userID;
     private FirebaseAuth facebookAuth;
 
     private void Awake()
     {
         if (!FB.IsInitialized)
             FB.Init();
         else
             FB.ActivateApp();
     }
 
     public void logIn()
     {
         FB.LogInWithReadPermissions(callback: onLogIn);
     }
 
     private void onLogIn(ILoginResult result)
     {
         if (FB.IsLoggedIn)
         {
             AccessToken tocken = AccessToken.CurrentAccessToken;
             userID.text = tocken.UserId;
             Credential credential = FacebookAuthProvider.GetCredential(tocken.TokenString);
         }
         else
             Debug.Log("log failed");
     }
 
     public void accessToken(Credential firebaseResult)
     {
         FirebaseAuth auth = FirebaseAuth.DefaultInstance;
 
         if (FB.IsLoggedIn)
             return;
 
         auth.SignInWithCredentialAsync(firebaseResult).ContinueWith(task =>
         {
             if (task.IsCanceled)
             {
                 Debug.LogError("SignInWithCredentialAsync was canceled.");
                 return;
             }
             if (task.IsFaulted)
             {
                 Debug.LogError("SignInWithCredentialAsync encountered an error: " + task.Exception);
                 return;
             }
 
             FirebaseUser newUser = task.Result;
             Debug.LogFormat("User signed in successfully: {0} ({1})",
                 newUser.DisplayName, newUser.UserId);
         });
     }
 
 }


by all accounts on the feed, the code works. however, i do not understand how i would invoke this in my game? how can i get users to fill in their info and pass it to this? do i need a button saying "sign in with facebook" and link it to this script? please help.

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Answer by GamerBoxStudios · Apr 06, 2018 at 09:28 AM

it seems that you need to add the method logIn() to your "Sign in with facebook" button listener. I haven't seen the rest of the code. but hey I am having a problem in building my project!! because of the google jar resolver.. can you help me with that!?

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avatar image dnaskar · Apr 17, 2018 at 09:57 AM 0
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@GamerBoxStudios Just click on the Assets tab (beside Edit tab) in Unity. Then: Play Services Resolver -> Android Resolver -> Settings... From the Settings dialog box, uncheck the options "Enable Auto-Resolution" and "Auto-resolution disabled warning".... That should solve your problem.

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