Question by
wafflehatjoe · Aug 11, 2017 at 06:47 AM ·
collisiongetcomponentridgidbody
getting information from the object you collide with
so i think i'm just not thinking about this correctly, lets say i have 2 objects, blockOne and blockTwo,
when blockOne hits blockTwo i want to both objects to compare mass with each other to figure out who has more mass, i thought about giving both objects an instance of the other object but i don't think that is the correct rout. any help would be great
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