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Question by laurenceSaleh · Aug 11, 2017 at 06:47 AM · movementphysicsaccelerationboat

Help and ideas for decent physics of a row boat

I am trying to recreate the physics of a row boat in terms of acceleration and movement. I have tried wheel coliders but have completely failed. I have tried applying impulse forces but none of the methods I have tried give me a satisfying 'row'. Any ideas or direction would be greatly appreciated. I don't want it to be super realistic but something that applies a curve force and then applies drag to it would be decent enough.

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avatar image laurenceSaleh · Aug 10, 2017 at 07:14 PM 0
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Just to make it even simpler.. the forces would be applied on mouse click. No need to think about when ores are in the water etc. .

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Answer by nt314p · Aug 12, 2017 at 01:54 AM

@laurenceSaleh

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class RowboatBehaviourScript : MonoBehaviour {
 
     public Vector3 targetPos;
     public float moveDist = -10f;
     public float t = 0.1f; // closer to 1: more intense row
                            // closer to 0: less intense row
 
     // Use this for initialization
     void Start () {
         targetPos = transform.position;
     }
     
     // Update is called once per frame
     void Update () {
         if (Input.GetMouseButtonUp(0)) {
             targetPos = new Vector3(transform.position.x, transform.position.y, transform.position.z + moveDist); //moving the target position 10 units forward
         }
         transform.position = Vector3.Lerp (transform.position, targetPos, t);
     }
 }

Try this code out. It basically smoothly moves the object the script is attached to forward.

If you have any questions, just ask!

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avatar image laurenceSaleh · Aug 14, 2017 at 07:19 AM 0
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Thanks this is a nice place for me to continue from

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