Problem when exporting material from Blender to Unity3d
So I've made this model in Blender and painted it, after I exported it to Unity some strange thing happened to it, when I zoom out I start to see this . But if I zoom in, it becomes fine
. But in Blender it looks fine
Any solutions?
Answer by Graphics_Dev · Jan 30, 2016 at 02:38 PM
This is caused by an improperly made texture. In Unity, when you go away from an object, mip maps kick in -- decreasing the resolution of the texture. Your texture should have what is called bleeding where colors of the drawn part bleed further into the fully black (useless) part of the texture. In Blender's texture paint, in the options tab, there is a slider to control the amount of bleeding. The optimal size for this will vary depending on your texture size, but it really should rarely be zero. Since you've already made the texture, there is another way to do "fix" your texture...
Open your texture with an image editing program like Gimp or Photoshop
Add an alpha channel
Delete the black parts of your texture (make these regions fully transparent)
Duplicate your layer
On the lower layer, blur 2-5 pixels
Duplicate the blurred layer several times (like 15)
Merge/combine these layers down
Merge down the layer that was not blurred with this one, then remove the alpha channel
Let me know if this helps ;)
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