Question by 
               DejanBabic · Aug 10, 2017 at 04:41 PM · 
                directionexplain  
              
 
              Can someone explain why direction can't be changed like this?
using UnityEngine; using System.Collections;
public class Done_Mover : MonoBehaviour { public float speed; private Rigidbody rb;
 void Start()
 {
     rb = GetComponent <Rigidbody> ();
     rb.velocity =  transform.forward * speed;
 }
 void ChangeDirection ()
 {
     rb.velocity = transform.forward * -speed;
 }
 void Update()
 {
     if (transform.position.z == 7.0f) 
     {
         Debug.Log ("position reached");
         ChangeDirection();
     }
 }
}
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                