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Question by linelade · Jul 25, 2018 at 09:59 AM · scripting probleminputcontroller

"Mouse Scrollwheel" on xbox 360controller

hey all,

So I managed to finalize the script for changing weapons on mouse scrollwheel howwweeevveerrrr now i decided to change my controller input to an xbox360 controller

how do i translate mousescrollwheel onto the controller? what is the equivallent?

looking forward hearing back from you! bests, L

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Answer by aidan7501 · Jul 26, 2018 at 01:09 AM

You can make another input of the same name as your mouse scroll wheel input for your controller. Then if I were you, I'd use the d pad axis and set your new input to that.

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Answer by linelade · Aug 17, 2018 at 11:14 AM

For anyone whos interested i just wanted to post my result:

Before aidan7501´s help i had "Mouse Scrollwheel" instead of "Fire1". After the hint (thanks again) I simply went to the input manager and added a "Fire1" for the 5th axis (this is the trigger on the xbox, but i found it more comfortable as i have other buttons mapped and so on) and called that input in the code :)

void Update () {

     int previousSelectedWeapon = selectedWeapon;

     if (Input.GetAxis ("Fire1") > 0f) {
         {
             if (selectedWeapon >= transform.childCount - 1)
                 selectedWeapon = 0;
             else
                 selectedWeapon++;
         }
         if (Input.GetAxis ("Fire1") < 0f) {
             if (selectedWeapon <= 0)
                 selectedWeapon = transform.childCount - 1;
             else
                 selectedWeapon--;
         }

         if (previousSelectedWeapon != selectedWeapon) {

             SelectWeapon ();
     
         }
     }
 }



 void SelectWeapon ()
 {
     int i = 0;
     foreach (Transform weapon in transform) {

         if (i == selectedWeapon)
             weapon.gameObject.SetActive (true);
         else
             weapon.gameObject.SetActive (false);
         i++;
     }
 }

}

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