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Question by Yukken · Jun 01, 2017 at 05:18 AM · 2draycast2d-platformerphysics2dplatformer

2d platformer knockback without addforce

I'm trying to implement knockback in my 2d platformer which is based on raycasts.Using rigidbody2d.addforce works well but it makes me uncomfortable.As far as I know,combining physics with a raycast based controller is a bad Idea.Are there any other ways to do it.

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Answer by ismaelnascimento01 · Jun 01, 2017 at 08:28 PM

Check link: http://answers.unity3d.com/questions/781899/another-alternative-of-rigidbodyaddforce.html

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avatar image Yukken · Jun 02, 2017 at 09:37 AM 0
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The answer in the link tells me to use fiexdUpdate.However,since I'm using a raycast based controller,I'm checking for collisions in update.I want to apply knockback when the player collides with a spike.So,I can't use fixedUpdate.

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