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Glitching Textures on Android
So I am using this shader : https://forum.unity3d.com/threads/invert-colors-shader.205244/ (huge thanks to the creator) , I am currently expiriencing a very wierd visual "glitch" that at least in my oppinion is caused by the shader .
Here is a picture from the builder:
![alt text][1]
Here is a picture form my phone(LG G3):
![alt text][2]
What is causing this issue ? Could it be that the shader is attached to a circle object that expends to 3 times the size of the camera? EDIT:I tried resizing the object holding the shader and nothing changed and also I tried using
Cull Back
and
Ztest Always
in the shader but this also did,t manage to solve the problem. [1]: /storage/temp/99576-noglitch.png [2]: /storage/temp/99578-nonglitch.png
glitch.png
(69.2 kB)
nonglitch.png
(439.6 kB)
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