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Particles visible through everything! :(
Hi,
I have a problem with some Particles in my 3D project. I Emit particles via script and they are visible through every object in the scene (walls, ...).
I don't know if particles are supposed to do that or not and I did not find anything to stop that. I've tried messing with the rendering module / the shader but nothing worked. Do somebody have an idea please?
The current shader is "Particle/Alpha Blended".
Thanks
Without the source code of your script, it is nearly impossible to give you a conclusive answer. One scenario which intentionally renders particles above everything else is to change its object layer from default to like transparentFX, then create a new camera whose culling mask only includes transparentFX and higher rendering depth than the main camera. I suspect your script is perfor$$anonymous$$g something like that.
Hi, I have like zero script I was just trying particles, I just have a script with ParticleSystem.Emit(1) when I press fire1, and that's all... I've tried messing with particles parameters but nothing seems to work, I always see particles through everything :/
Unless you share your scene (with $$anonymous$$imum dependencies to reproduce the issue), there is no way for others to diagnose.
Answer by Naktrem · Aug 22, 2018 at 01:59 PM
Make sure that placement and scaling of objects are correct. Also check your particle system emitting direction.
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