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Question by Joseph Lerner · Sep 07, 2014 at 07:06 AM · c#2dgravitybounce

Flat 2D bounce against gravity?

When I use the 2D physics bounce material, if my object doesn't land perfectly flat, it ends up bouncing like a ball - it spins and flies off to the side. What i want my object to do is act like a doodle jumper, and just pop straight up again without rotating or spinning. How would I do that? If the answer comes in script format I would prefer C#, but JS is fine so long as it doesn't mess anything up.

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Answer by kacyesp · Sep 07, 2014 at 07:07 AM

Don't use Unity's built in physics, and write a script to control the physics of your object.

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Answer by Pyrian · Sep 07, 2014 at 03:34 PM

You could set the Rigidbody2D to fixed angle, then it won't rotate.

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avatar image Joseph Lerner · Sep 07, 2014 at 04:04 PM 0
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That works, but it still has the force applied in a random direction. That means it will constantly move in that direction until the force is changed.

avatar image Joseph Lerner · Sep 07, 2014 at 05:04 PM 0
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 void OnCollisionEnter2D(Collision2D coll) {
         if (coll.gameObject.tag == "Enemy") {
                         Debug.Log ("hello");
                         rigidbody2D.AddForce (Vector3.up * 400);

This works fine now.

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