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Question by thefrogeitan · Feb 23, 2020 at 05:40 AM · scripting problemerror

Trying to Invoke method: EndGame.gm.End couldn't be called.

i want to reastart the game in 2 sec dealy and is give me a erorr. this is my code

 public class EndGame : MonoBehaviour
 {
     public GameMengement gm;
     public GameObject blood;
     
 
 
     private void OnTriggerEnter2D(Collider2D col)
     {
         if(col.tag == "Obstcle")
         {
             Instantiate(blood, transform.position, Quaternion.identity);
             Invoke("gm.End", 2f);
         }    
     }
   
 
 }
 
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Answer by joemane22 · Feb 23, 2020 at 07:37 AM

It would probably be better to use a coroutine for this case.

 IEnumerator EndGame(float wait)
 {
     yield return new WaitForSeconds(wait);
     gm.End();
 }
 private void OnTriggerEnter2D(Collider2D collision)
 {
      StartCoroutine(EndGame(2f));        
 }
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