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Question by JanZagar · Jun 27, 2017 at 11:44 AM · audiosourcetagaudiocliponcollisionenterplayoneshot

I'm trying to play a sound OnCollisionEnter, but something isn't working right. Can you help me ?

So this is the code:

 AudioSource sound;
 public AudioClip impact;


 void Start () {

     sound = GetComponent<AudioSource> ();

 }


 void OnCollisionEnter(Collision other) {

     if (other.gameObject.tag=="ball") {
         
         Debug.Log ("Play the impact sound");
         sound.PlayOneShot (impact);
     }
         
     hitPoints--;

     if (hitPoints <= 0) {
         Die ();
     }

 }

and the code doesn't work even if I don't ask for the tag "ball", but if i put sound.PlayOneShot (impact); in void Start() the sound does play. Idk what is wrong.

Please help.

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