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Question by mrhoix · Apr 28, 2011 at 08:25 PM · physicsgravityjump

Edit this script so that on the second jump change the gravity to 5

var speed = 6.0; var jumpSpeed = 8.0; var gravity = 20.0; var jumpCount = 0; var maxJump = 2;

private var moveDirection = Vector3.zero; private var grounded : boolean = false;

 //Reset jumpCount
 function OnCollisionEnter() { 
     jumpCount = 0; 
 } 
 function Update() { 
     if (!grounded) { 
     moveDirection.x = Input.GetAxis("Horizontal")*speed; 
     moveDirection.z = Input.GetAxis("Vertical")*speed; 

    } 

else { moveDirection = Vector3(Input.GetAxis("Horizontal")*speed, 0.0, Input.GetAxis("Vertical")*speed); //reset jump because we are grounded jumpCount = 0; } //jump if (jumpCount < maxJump) { if (Input.GetButtonDown ("Jump")) { moveDirection.y = jumpSpeed; jumpCount++; } } moveDirection = transform.TransformDirection(moveDirection);

// Apply gravity moveDirection.y -= gravity * Time.deltaTime;

// Move the controller grounded = (GetComponent(CharacterController).Move(moveDirection * Time.deltaTime) & CollisionFlags.CollidedBelow) != 0;

         //shift toggles run
     if (Input.GetKey (KeyCode.LeftShift)) 
         speed = 13; //run speed

 else //
         speed = 6;

}

Someone please help

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Answer by DaveA · Apr 28, 2011 at 08:44 PM

jumpCount++;
if (jumpCount == 2)
  gravity = 5;
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Answer by mrhoix · Apr 29, 2011 at 09:46 AM

DaveA's answer didn't work, but I worked it out myself:

var speed = 6.0; var jumpSpeed = 8.0; var gravity = 20.0; var jumpCount = 0; var maxJump = 2;

private var moveDirection = Vector3.zero; private var grounded : boolean = false;

 //Reset jumpCount
 function OnCollisionEnter() { 
     jumpCount = 0; 
 } 
 function Update() { 
     if (!grounded) { 
     moveDirection.x = Input.GetAxis("Horizontal")*speed; 
     moveDirection.z = Input.GetAxis("Vertical")*speed; 

    } 

else { moveDirection = Vector3(Input.GetAxis("Horizontal")*speed, 0.0, Input.GetAxis("Vertical")*speed); //reset jump because we are grounded jumpCount = 0; } //jump if (jumpCount < maxJump) { if (Input.GetButtonDown ("Jump")) { moveDirection.y = jumpSpeed; jumpCount++; } } moveDirection = transform.TransformDirection(moveDirection);

// Apply gravity if(jumpCount == 1){ gravity = 15; moveDirection.y -= gravity * Time.deltaTime;

} else gravity = 10; moveDirection.y -= gravity * Time.deltaTime;

// Move the controller grounded = (GetComponent(CharacterController).Move(moveDirection * Time.deltaTime) & CollisionFlags.CollidedBelow) != 0;

         //shift toggles run
     if (Input.GetKey (KeyCode.LeftShift)) 
         speed = 13; //run speed

 else //
         speed = 6;

}

if(jumpCount == 2){

}

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