Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by BlueDiamondGaming · Jun 27, 2012 at 03:45 PM · physicsprefabgravity

Change direction of gravity for a specific instance of a prefab

Hi,

I'm very new to unity and scripting in general. What I'm trying to do is create a puzzle game where in certain levels gravity is of a different direction that other objects.

See the following Diagram

....B1B2B3

BLOCKBLOCK

........B4

B1, B2, B3, and B4 are all instances of prefab B. Block is just a stationary Block. B1-3 I would like to have normal gravity, but B4 I would like to have inverted gravity. Obviously the levels will be more complex with gravity going along both axis' for different objects, etc.

What I tried to do was this in update:

if(rigidbody.mass == 3.1313) {

gravity = new Vector3(1f,9.81f,0f);

}

I thought if I changed the mass ever so slightly on those instances, and used that as a unique attribute, it would allow me to change the gravity. This did not work lol. Any help would be greatly appreciated!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Berenger · Jun 27, 2012 at 03:51 PM

You can't do this simply with the gravity. However, you could simulate the gravity for all your objects by adding a constant force. Those with the regular gravity will have the constant force at (0,-9.81,0), and you can change the other as you like. Just don't forget to disabled 'useGravity' on every rigidbodies.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image BlueDiamondGaming · Jun 27, 2012 at 04:01 PM 0
Share

That worked perfectly! Thank you so much! Such a simple thing, if you knew all the crazy things I tried doing to manipulate gravity...

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Edit this script so that on the second jump change the gravity to 5 2 Answers

How can I make a game object move in parabolic motion as if it were under gravity? 2 Answers

Local Gravity (Black Hole) 1 Answer

Does gravity affect kinematic objects? 2 Answers

Help On Checking OverLaping in instantiating 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges