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Question by SerHolmes · Aug 29, 2018 at 06:58 AM · movementvelocityvector2

Need some help with my dash move

I'm fairly new to Unity and I'm trying to implement a dash mechanic for my 2D side-scroller.

Script 1:

 public void FixedUpdate()
 {
   bool dash = Input.GetButtonDown("Dash");
   m_Character.Dash(dash);
 }



Script 2:

 public void Dash(bool dash)
     {
         if(!m_Grounded) //Check if player on ground
             dash = false;

         if(dash)
         {
             float dashSpeed = 50f;
             float dashTime = 0.5f;

             m_Anim.Play("PlayerDash"); 

             while(dashTime > 0)
             {
                 if(m_FacingRight)
                 {
                     m_Rigidbody2D.velocity = Vector2.right * dashSpeed;
                 }
                 else
                 {
                     m_Rigidbody2D.velocity = Vector2.left * dashSpeed;
                 }

                 dashTime -= Time.deltaTime;
             }
         }
     }


What happens is my character teleports based on m_Rigidbody2D.velocity once. I want it to be similar to most side-scrollers like Megaman, Hollow Knight, etc.

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Answer by Robotic_Soul · Aug 29, 2018 at 07:20 AM

Play around with the velocity (make it smaller). That looks like the probable source of your confusion.

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avatar image SerHolmes · Aug 29, 2018 at 08:56 AM 0
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Thanks for the response but lowering the velocity will just teleport my character a shorter distance.

alt text

This is when dashSpeed is on 50, changing it to a lower value like 10 just shortens the distance.

50f.gif (71.6 kB)

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