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Question by technano · Aug 08, 2017 at 11:22 PM · booleanreturn type

Using different reture types then void

So I'm not sure it this is exactly where I should be posting this or not but I need some help with my code.

 public bool HandleMovement(bool isWorking)
     {
         if (Input.GetKeyDown("a"))
         {
             transform.Translate(-1f, 0f, 0f);
         }
 
         if (Input.GetKeyDown("d"))
         {
             transform.Translate(1f, 0f, 0f);
         }
 
         return true;
     }

I have this code with the return type of bool because I want to turn it off/false when it collide with another gameobject. This is my attempt:

 void OnCollisionEnter2D(Collision2D coll)
     {
         if (coll.gameObject.tag == "Floor")
         {
             StopCoroutine(coroutine);
             HandleMovement(false);
         }
     }

I'm not the best at coding yet so I'm not too sure how I get it to change to false. Thank you for any and all help!

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Answer by adrienPlayerium · Aug 08, 2017 at 11:46 PM

Hi @technano , I want to help you out ~ I think you got confused. Right now your HandleMovement function will always return true, and it doesn't use its argument bool isWorking.

I am not sure if I understood what you were after but this might work for you:

  public bool HandleMovement(bool isWorking)
      {
          if(!isWorking) return false;
 
          if (Input.GetKeyDown("a"))
          {
              transform.Translate(-1f, 0f, 0f);
          }
  
          if (Input.GetKeyDown("d"))
          {
              transform.Translate(1f, 0f, 0f);
          }
  
          return true;
      }
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avatar image technano · Aug 09, 2017 at 01:15 AM 0
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I see what I missed now! Thank you! But is still isn't returning false when I call the method in the OnCollisionEnter method

avatar image ShadyProductions technano · Aug 09, 2017 at 07:01 AM 0
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it should.

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