Limit an amount of prefabs instantiated in javascript for Unity 5.
So I've been trying to get triggers to work properly with javascript and I can't seem to figure out how to limit the amount of prefabs created in a scene in this context when using (other.tag == "Player")
.
function OnTriggerEnter(other : Collider)
{
if (other.tag == "Player")
{
return;
}
Instantiate(shot, cubePrefab.position, cubePrefab.rotation)
}
Again, I'd like to know how I could limit it to lets say three objects and then the player can do it again once it leaves the trigger with function OnTriggerExit(other: Collider)
.
Not sure if theirs a better way to use a OnTriggerExit function without having to create another function all over again.
Thanks.
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