Moving objects in scene will randomly stop updating their mesh renderer's position,
I'm having this weird bug, that occurs so incredibly rarely that it is impossible to reproduce, but when it does the entire scene starts behaving oddly. I have several objects that use physics, and some that use animations to move, like automatic doors. When the bug happens, it seems as though everything is set to be static, because rigidbodies and animations still function, but the mesh renderer seems to be frozen in place. I can tell things are still "working" because things like the doors make an opening noise, and I can walk through them, but the mesh of the door doesn't move. It's the same for the physics objects: I can hear the object drop to the floor, but the mesh is left floating in the air. To be clear, nowhere in the game do we ever change the static settings at runtime.
Again, this has only occurred very rarely, and only in a build of the game. We are using Unity 2017.1.0p5.
I'm just wondering if this is even something that can be fixed on our end, or is some deeper Unity issue?,
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