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Question by Showny · Nov 19, 2016 at 10:18 PM · lerpstuckvector3.lerplerping

Lerp Problem

So, I have this simple script that makes a gameobject lerp on the X axis and it keeps getting stuck between two values that change depending on the start and end positions of the lerp and I don't know why, please help.

For example: 114.9, 115.1, 114.7, 115.3, 114.5, 115.0, 114.6

Here's the script:

 using UnityEngine;
 using System.Collections;
 
 public class NewBehaviourScript : MonoBehaviour
 {
 
     void Start(){}
 
     void Update()
     {
         transform.position = Vector3.Lerp(new Vector3(100, 0, 0), new Vector3(1000, 0, 0), Time.deltaTime);
         Debug.Log(transform.position);
     }
 }








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Answer by Showny · Nov 20, 2016 at 05:29 PM

I figured it out, the start position of the the Vector3.Lerp needs to be the object position or at each frame it's going to restart the lerp.

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avatar image Biltekin · Dec 22, 2020 at 06:52 AM 0
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Omg It took me a few hours to notice this!

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