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Question by martipello · Aug 08, 2017 at 03:16 PM · listobjectsforeach

creaating a list of object in a for each loop

trying to create a list of objects each includes a couple of ints a couple of strings and a sprite like this

 public class fighterKillObject
 {
  public int universe;
  public int killCount;
  public string name;
  public string info;
  public Sprite image;
 }

im trying to create this list :

   public List<fighterObject.fighterKillObject> universe2Kills;

in a foreach loop based on a group of gameobjects like below(notice the print statement)

 fighterObject.fighterKillObject fo;
 int index = 0; 
 foreach (var child in snapshot.Children)
 {
 print("index " + index);
 index++;
 int myInt = int.Parse(child.Child("killCount").GetValue(true).ToString());
 fo = new fighterObject.fighterKillObject
 {
 universe = 2,
 killCount = myInt,
 name = child.Child("name").GetValue(true).ToString(),
 info = child.Child("info").GetValue(true).ToString(),
 image = universe2Sprites[index]
 };
 universe2Kills.Add(fo);
 }
 u2done = true;
 killCount(universe2Kills);
 }

as of right now the print statement only prints once and the for each loop effectively breaks, but if i comment out the code for creating a new object (this code below)

 fo = new fighterObject.fighterKillObject
 {
 universe = 2,
 killCount = myInt,
 name = child.Child("name").GetValue(true).ToString(),
 info = child.Child("info").GetValue(true).ToString(),
 image = universe2Sprites[index]
 };
 universe2Kills.Add(fo);
 }

it prints 6 times (like it should) any one know whats breaking this full code is here https://pastebin.com/N1Bvgh30 and yes i know im doing some awful things in this code ill fix it later lol many thanks

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avatar image ShadyProductions · Aug 08, 2017 at 05:15 PM 0
Share

Share what error you are receiving, and oh my god my eyes burn when I look at that code. So many variables, ins$$anonymous$$d of an array oh god.

avatar image martipello ShadyProductions · Aug 08, 2017 at 06:24 PM 0
Share

lol sorry it was a null reference exception it looks like its because im not used to C# and my lists are null

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