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How to make UNITY multiplayer with two HTC VIVE in the same real room?
Hello, I'm Julien and i work on a project for improve multiplayer exchange during virtual reality session. I'd follow all tutorial i can read but i can't makes my project works well. With the UNET i connect two laptops with one HTC VIVE for each of them in the same room. Headsets and controllers are simultaneous tracked by two camera (htc vive tracking camera) place in the room. I try to create a scene where the two headsets are avalaible to see each other but when i connect the client to the server, the client seems to be the same prefabs of the host. The client see the copy of the host scene but there are still in a different scene (the host can't see the client and if one of them grab an object, the other don't see the object move). PLease can you help me i don't what to do to fix it.
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