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2D Pixel art with Perspective Camera
Is there any way to make 2D pixel art look good with a perspective camera in Unity? I get aliased edges and sparkling for obvious reasons (for one, pixels are different sizes based on distance.)
Does anyone know of a method to make something like this work? Or any examples of people who have done it?
Thank you.
Answer by niorg2606 · Aug 08, 2017 at 01:57 PM
If you're getting aliased edges, go to the pixel art asset in your project folder and switch the filter type to Point instead of Bilinear.
also, if you're getting glossy textures in your planes, change its material properties
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