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Question by EsmayJanuary · Apr 25, 2020 at 08:01 PM · destroyontriggerentermaze

Cannot Destroy Randomly Generated Object

I made a randomly generated maze using an algorithm i found in a Cat Like Coding tutorial. I want to destroy and have a score count of the destroyed objects that are randomly generated but my player just walks through them. I have the trigger on and everything. I tried attaching the code to the object itself and also to the code that randomly generates the maze. Nothing works. This is the code I attached to the Object:

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class Collectible : MazePassage { public GameObject scoreText; public int theScore; public AudioSource collectSound;

 void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Coin")
     {
         collectSound.Play();
         theScore += 5;
         scoreText.GetComponent<Text>().text = "SCORE: " + theScore;
         Destroy(other.gameObject);
     }
 }

And this is the part of the Maze code that generates the maze:

private void CreatePassage (MazeCell cell, MazeCell otherCell, MazeDirection direction) { MazePassage prefab = Random.value < collectibleProbability ? collectiblePrefab : passagePrefab ; MazePassage passage = Instantiate(prefab) as MazePassage; passage.Initialize(cell, otherCell, direction); passage = Instantiate(prefab) as MazePassage; passage.Initialize(otherCell, cell, direction.GetOpposite()); }

It also will not let me add the canvas or audio to the prefab. HELP!

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