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Mecanim controller not working in standalone
Hi guys,
Did anyone encountered this problem where the mecanim controller works great in editor, but when running the same unit in a standalone build, the character just stays in T-pose?
Even stranger is that I have 2 characters that basically have the same mecanim controller and AI script, but only one of them has this problem in the standalone.
Any ideas?
Thank you, Primus
i have some simliar but not exactly problem when i first build in android, which fixed by using multithread in player options. not sure if it can help.
Thanks for the tip man, but I'm using standalone for Windows. I cannot find multithread option for this platform.
Answer by primus88 · Feb 06, 2015 at 10:05 AM
There's a bug in Unity apparently. Re-building the project sorted this out and it didn't occurred since then.
Thank for the Derek.
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