Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by La Frite Chaude · Oct 21, 2010 at 05:38 PM · physicscollidercharactercontrollerplatformer

CharacterController Physics

Hello There

I would like to, as i've seen it in many other scripts, make my character jump when he is grounded. But, my character, doesn't even reaches the ground, i changed my script and it doesn't move now (nasty little cube). There is a Big collsion mystery i my game. I gave my guy a Character controller, my floor and platforms box colliders. Am i missing something ? Sorry to abuse your generosity : The script :

var speed = 1.0; var jumpspeed = 1.0; var gravity = 20.0;

private var collider : CharacterController;

function Update () {

if (collider.isGrounded) {

var x = Input.GetAxis("Horizontal"); transform.Translate(x speed Time.deltaTime, 0, 0);

   if(Input.GetButton("Jump")) {

       var jump = jumpspeed * Time.deltaTime;
       transform.Translate(0, jump * gravity, 0);
   }

}
}

@script RequireComponent (CharacterController)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by skovacs1 · Oct 21, 2010 at 06:19 PM

The CharacterController will not generate collisions if you move the transform and if it does not have a Collider.

You need to move the CharacterController with Move or SimpleMove.

collider is an already defined property on your script for the object's Collider and what's more you never assign it before you use it. Collider does not have an isGrounded property while CharacterController does.

You're multiplying your jump by gravity? What? Doesn't gravity usually subtract from jumping rather than multiply?

From the docs on ControllerCollider.Move:

var speed : float = 6.0; var jumpSpeed : float = 8.0; var gravity : float = 20.0;

private var moveDirection : Vector3 = Vector3.zero;

function Update() { var controller : CharacterController = GetComponent(CharacterController); if (controller.isGrounded) { // We are grounded, so recalculate // move direction directly from axes moveDirection = Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); moveDirection = transform.TransformDirection(moveDirection); moveDirection *= speed;

     if (Input.GetButton ("Jump")) moveDirection.y = jumpSpeed;
 }

 // Apply gravity
 moveDirection.y -= gravity * Time.deltaTime;

 // Move the controller
 controller.Move(moveDirection * Time.deltaTime);

}

@script RequireComponent (CharacterController)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

How to detect angles of walls? 1 Answer

2D 360 degress platformer example needed 0 Answers

Player falls through floor after 10-20 seconds and above certain resolution consistantly(Bug?) 5 Answers

Character Controller can pass through character controller after upgrade to 4.0 0 Answers

early collision above character controller 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges