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Question by jason201 · Aug 29, 2012 at 12:45 AM · instantiateprefabparentgunweapon

Instantiate New Gun

I am trying to make a gun pick up script so. So far I have it so that if I press right mouse click it will instantiate my gun prefab as a child of where the gun spawned from. the only problem is that when I run it and right click I get an error that says

"Setting the parent of a transform which resides in a prefab is disabled to prevent data corruption."

I don't know what to do someone please help me. Here is my code

 var gun : Transform;
 
 
 function Update () 
 {
     if (Input.GetButtonDown("Fire1")) 
     {
         
            Instantiate(gun, transform.position, transform.rotation);
            transform.parent = gun.transform;
     }
 }
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Answer by OperationDogBird · Aug 29, 2012 at 03:20 AM

You are parenting the prefab rather than the new instance. Do this

 if (Input.GetButtonDown("Fire1")) 
 {

     var newGun=Instantiate(gun, transform.position, transform.rotation);
     transform.parent = newGun.transform;
 }
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avatar image jason201 · Aug 30, 2012 at 12:37 AM 0
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Thank you I will try this as soon as I have time

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