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Question by Header-Mohammed · Aug 11, 2017 at 06:50 AM · c#2dscripting problemfloatstartcoroutine

i have a problem with StartCoroutine and float

i have a problem with StartCoroutine and float my code

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Opject_Sp : MonoBehaviour {

 public GameObject Player;
 public GameObject Money;

 public GameObject BigTree;
 public GameObject[] Rocks;
 public GameObject[] debrees;

 private float MoneyTimer = 2.0f;
 private float RockTimer = 2.0f;
 private float BigTreeTimer *5.0f*;************************
 
 // Update is called once per frame
 void Update () {
     MoneyTimer -= Time.deltaTime;
     RockTimer -= Time.deltaTime;
     BigTreeTimer -= Time.deltaTime;

     if (MoneyTimer < 0)
     {
         SpawnMoney();
     }
     if (RockTimer < 0)
     {
         SpawnRock();
     }
     if (BigTreeTimer < 0)
     {
         StartCoroutine(*SpawnBigTree()*);************************
     }
 }

 void SpawnMoney ()
 {
     GameObject Mon = Instantiate(Money, new Vector2 (Random.Range(-6.47f, 6.62f), 6),Quaternion.identity)as GameObject;
     MoneyTimer = Random.Range(0.5f, 2.5f);
 }
 
 void SpawnRock ()
 {
     GameObject Roc = Instantiate(Rocks[(Random.Range(0, Rocks.Length))], new Vector2(Random.Range( -7f, 7f), 10), Quaternion.identity) as GameObject;
     RockTimer = Random.Range(0.5f, 2.5f);
     Roc.GetComponent<Rigidbody2D>().gravityScale = Random.Range(1, 3);
 }
 IEnumerable SpawnBigTree()
 {
     BigTreeTimer = 1000;
     Vector2 spawnSpot;
     int debreeTimer = (Random.Range(20, 30));
     int spawnOnPlayerPer = (Random.Range(0, 100));
     if (spawnOnPlayerPer < 50)
     {
         spawnSpot = new Vector2(Random.Range(-7f, 7f), 20);
     }
     else
     {
         spawnSpot = new Vector2(Player.transform.position.x, 20);
     }
     while (debreeTimer > 0)
     {
         debreeTimer--;
         float t = Random.Range(0.005f, 0.1f);
         yield return new WaitForSeconds(t);
         Debug.Log("Spawned");
         GameObject debree = Instantiate(debrees[(Random.Range(0, debrees.Length))], new Vector2(spawnSpot.x + Random.Range(-1.0f, 1.0f), spawnSpot.y - 10), Quaternion.identity) as GameObject;
         yield return new WaitForSeconds(1);
         Instantiate(BigTree, spawnSpot, Quaternion.identity);
         BigTreeTimer = Random.Range(15.0f, 45.0f);
     }
     Debug.Log("Complete");
     yield return new WaitForSeconds(1);
     Instantiate(BigTree, spawnSpot, Quaternion.identity);
     BigTreeTimer = Random.Range(15.0f, 45.0f);
 } 

}

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