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Question by
MattCardinal · Aug 07, 2017 at 05:24 PM ·
playervideovideotexture
VideoPlayer Completed Event Handler
So with the new VideoPlayer (which is nice), we get a few event handler delegates to use. Ive mainly been using:
player.prepareCompleted += video_ready;
player.started += video_started;
player.loopPointReached += video_completed;
and then attaching them to my events of course.
But my question here is why would you use loopPointReached
as the video completed / finished delegate? Why not just make a player.completed
?
Just food for thought as I did not see any completed
handler. Thanks!
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