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Question by LocDaiLe · Apr 16, 2015 at 10:53 AM · 2d gamerigidbody2dgravityphysics2d2d-physics

Change a specific Gameobjects rigidbody gravity to horizontal (left)

Hey guys im new with Unity. Right now im trying to make a 2D game. I have a Gameobject (a ball) with a Rigidbody component but i want only this gameobject to be pulled to the left, just like when the rigidbody standard gravity pulls it down. I know how to do it in the menu under edit - project setting - ..., but that will set alle rigidbody to have the same gravity direction which is a problem in my case. Hope u guys can help thx u.

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avatar image MelvMay ♦♦ · Apr 16, 2015 at 11:16 AM 0
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You can continually add a force each 'FixedUpdate' callback to the Rigidbody2D component. Alternately, if you're using Unity5, you can add a ConstantForce2D component and set a force there.

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Answer by Ekta-Mehta-D · Apr 16, 2015 at 11:14 AM

You need to give rigid body force to left direction.

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