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iOS Cloud Build Error: Not A Directory
Hi folks,
Hopefully someone can point me in the right direction on this. I'm using Unity 2018.4 and I'm getting the following errors during the cloud build.
29695: [Unity] Error (Not a directory) occured whilst enumerating /BUILD_PATH/maw-games.gnome-invaders.default-ios/temp.XXXXXX20190809-5632-1mnf81g/Pods/Headers/Private/Bolts/BFAppLink.h
29727: [Unity] Error (Not a directory) occured whilst enumerating /BUILD_PATH/maw-games.gnome-invaders.default-ios/temp.XXXXXX20190809-5632-1mnf81g/Pods/Headers/Private/FBSDKCoreKit/FBSDKApplicationDelegate+Internal.h
Those are just 2, I cut out the rest. They are all in relation to the Bolts directory and FBSDKCoreKit directory.
Thanks for the help! -Matt
Answer by kwikdev · Jan 24, 2020 at 05:54 PM
Does the Facebook Engineering Team and the Unity QA Department NOT TEST new versions of the Facebook SDK???
This seems like an extremely obvious bug that breaks both local and Unity Cloud Builds
Answer by chico_barnstorm · Nov 12, 2019 at 12:49 PM
@tonybf, @MAWMatt We've fixed it thanks to this post, which suggests the root of the issue is the Facebook SDK for iOS (not Unity). Just replace:
<iosPod name="FBSDKCoreKit" version="~> 5.2" />
<iosPod name="FBSDKLoginKit" version="~> 5.2" />
<iosPod name="FBSDKShareKit" version="~> 5.2" />
With:
<iosPod name="FBSDKCoreKit" version="5.8.0" />
<iosPod name="FBSDKLoginKit" version="5.8.0" />
<iosPod name="FBSDKShareKit" version="5.8.0" />
In your /Assets/FacebookSDK/Plugins/Editor/Dependencies.xml.
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