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Unwanted results from 2D collisions?
Hey all. I have been building a game with an asteroids style controller, however I have run into an issue. When the player lands on planets (similar to Cosmochoria) the character seems to constantly behave as if there was a slight turning force, each time it occurs in a random direction. If it helps the character is using a 2D box collider and a rigidbody. Thanks in advance.
Answer by IvovdMarel · Aug 14, 2014 at 12:08 AM
You can set a fixed angle:
http://docs.unity3d.com/ScriptReference/Rigidbody2D-fixedAngle.html
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