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Question by bustyLaserCannon · Dec 14, 2013 at 02:53 AM · 2daudiographics

2d background music visualiser?

I have a basic 2D game with some bassy background music and it'd be great if I could somehow pulse the background based on the music? Or maybe have some bars going up and down based on the sounds?

I've seen AudioSource.GetSpectrumData() but I have no idea how to use it.

Tips? My background at the moment is just a colour.

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avatar image Spinnernicholas · Dec 14, 2013 at 03:04 AM 1
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Start by reading up here:

http://docs.unity3d.com/Documentation/ScriptReference/AudioSource.GetSpectrumData.html

Try out the test code in the docs, it looks like it graphs the spectrum data. You can try and figure out how to use it that way.

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