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Has Vector3.SignedAngle() been removed?
The static method Vector3.SignedAngle() is documented (see link below), but it is undefined. Visual Studio's intellisense doesn't recognize it and when I write the name of the method myself, it tells me that there's no definition for it.
Has it been removed? Never implemented?
I'm just curious. I am not looking for a replacement.
https://docs.unity3d.com/ScriptReference/Vector3.SignedAngle.html
Yeah, it happened to me as well. I am using Unity 5.6.0, it thow me an error in unity console that Vector3.SignedAngle is not defined.
Your post was not an answer to the question. So please do not post an answer when you don't answer the question. I've converted your answer into a comment.
Answer by Bunny83 · Aug 09, 2017 at 12:44 AM
It hasn't been **removed **but it has been added recently. If you don't have that method you most likely do have an older version. As you can see in the documentation you have linked the first version where that method exists is "2017.1"
The online documentation documents the latest stable Unity version. If you want to know if something exists in your Unity version you may want to check the offline documentation (which you have to install with Unity).
I don't have the latest Unity version and i know for sure that i don't have that method.
Thank you, @Bunny83. I just checked the documentation for my version (5.6.0f3) and sure enough the function is not documented.
$$anonymous$$y version is 5.6.3p2, but Vector3.SignedAngle ()
is still undefined. Also, my computer says that this is the latest version, so what am I doing wrong?
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