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Question by SADOOO · Jan 22, 2017 at 09:57 PM · c#animationpublic variable

Script/solution for manually changing % of animation through public float in viewport?

example: Two swinging axes copied through prefab, start swinging at the same position (0%), I need have control over their starting position manually visible in viewport. One start at 0% and need to make the other one to start at 25% while displaying the position in viewport.

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avatar image UnityCoach · Jan 23, 2017 at 10:59 PM 0
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What makes them swing? Animations? Script?

avatar image SADOOO UnityCoach · Jan 23, 2017 at 11:12 PM 0
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Animation. I have reccomendations to use this:

https://docs.unity3d.com/ScriptReference/Animator.Play.html

But I have no really clue how as I am not programmer.

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Answer by UnityCoach · Jan 23, 2017 at 11:31 PM

You may do something like this

 void Start ()
 {
     GetComponent<Animator>().Play ("animation state name", 0, 0.25f);
 }
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avatar image SADOOO · Jan 24, 2017 at 12:04 AM 0
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Does not work, do I have to create some animation states before? All I need to do is written above in description. Animator controller name is: Axe_pivot and animation name is: Axe_swing

I simply need public float for moving animation base on % with displaying movement in viewport to sync it in level. Preferably linked to object as I might use it to many. and not saving to prefab.

If you could help i would be great. I suppose it it not that hard fo somebody who understand program$$anonymous$$g.

avatar image UnityCoach SADOOO · Jan 24, 2017 at 10:07 PM 0
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Yes, you do need to create animation states in the Animator Controller. Check the doc, it doesn't require more program$$anonymous$$g than the code I posted.

Simply create an Animator Controller, assign it to the Animator component on your object, then drag and drop the animations in the Animator Controller window, which will create states.

avatar image SADOOO UnityCoach · Jan 24, 2017 at 10:17 PM 0
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I dont really wanna create more states, but rather make my single animation adaptable by % start state. But ill look into this aswell. Thx.

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