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Question by Bruno-Fludzinski · Feb 06, 2013 at 05:12 PM · gunreloadreloadingshot

Reload after certain amount of shots?

Here is my (machine) gun script:

 var fireRate : float = 0.1;
 var Prefab: Transform;
 private var nextFire = 0.0;
 var speed : float = 50;
 function Update () {
     if(Input.GetKey("mouse 0")&&Time.time > nextFire){
     nextFire = Time.time + fireRate;
     var copy = Instantiate(Prefab,GameObject.Find("spawnPoint").transform.position,transform.rotation);
     copy.rigidbody.velocity = transform.TransformDirection(Vector3.forward * speed);
 
 }
 
 }

and what I want to do is say when I reach 20 shots I have to press r to reload also a box in the corner saying how many shots I have left or how many shots I've taken. Thank you

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avatar image Lockstep · Feb 06, 2013 at 05:53 PM 0
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Simply add in a counter for your ammo.

 public var bullets : int = 20;
 public var maxBullets : int = 20;
 public var reloadTime : float = 1;
 private var reloading : boolean = false;
 
 function Update(){
     if(bullets > 0 && !reloading &&**other conditions**){
         //other stuff
         bullets --   // use up one bullet
     }
     if(Input.Get$$anonymous$$ey($$anonymous$$eyCode.R)){
         Reload();
     }
 }
 function Reload(){
      reloading = true;
      yield WaitForSecond(reloadTime);
      reloading = false;
      bullets = maxBullets;
 }

Sidenote: Ins$$anonymous$$d of transform.TransformDirection(Vector3.forward) you can use transform.forward.

avatar image Bruno-Fludzinski · Feb 06, 2013 at 06:03 PM 0
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Thank you! works well!

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Answer by Loius · Feb 06, 2013 at 05:48 PM

http://docs.unity3d.com/Documentation/ScriptReference/index.html

Look up GUI.Label and Input.GetButtonDown.

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