Question by 
               Reid_Taylor · Sep 24, 2020 at 09:32 PM · 
                shadergrassgpu  
              
 
              Shader is not supported on this GPU.... Grass Shader
This is the shader:
 Shader "Unlit/URPGrass"
 {
     Properties
     {
         [MainTexture] _BaseMap("Grass Texture",2D) = "white" {}
         _Height ("Height", Float) = 1.0
         _Base ("Base", Float) = 1.0
         _Tint ("Tint", Color) = (0.5,0.5,0.5,1)   
     }
     SubShader
     {
         Tags { "RenderType"="Opaque" "RenderPipeline"="UniversalPipeline"}
         LOD 100
         
         Pass
         {
             Name "Geometry Pass"
             Tags {"LightMode"="UniversalForward"}
 
             ZWrite On
             Cull Off
 
             HLSLPROGRAM
 
             #pragma prefer_hlslcc gles
             #pragma exclude_renderers d3d11_9x
             #pragma target 4.0
 
             #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
             #pragma shader_feature _GLOSSYREFLECTIONS_OFF
             #pragma shader_feature _ALPHATEST_ON
             #pragma shader_feature _ALPHAPREMULTIPLY_ON
             #pragma shader_feature _SPECULAR_SETUP
             #pragma shader_feature _RECEIVE_SHADOWS_ON
             //#pragma shader_feature _ _RENDERING_CUTOUT _RENDERING_FADE
             #pragma multi_compile _ _MAIN_LIGHT_SHADOWS
 
             #pragma multi_compile _ _SHADOWS_SOFT
             #pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE
 
             #pragma multi_compile _ DIRLIGHTMAP_COMBINED
             #pragma multi_compile _ LIGHTMAP_ON
             #pragma multi_compile_fog
             
             #pragma require geometry
 
             #pragma geometry LitPassGeom
             #pragma vertex LitPassVertex
             #pragma fragment LitPassFragment
 
             #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
             #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
             #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl"
             #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl"
 
             #include "GrassPass.hlsl"
 
 
             ENDHLSL
 
         }
     }
 }
 
               These are my specs:
MacBook Air (Retina, 13-inch, 2019)
Processor 1.6 GHz Dual-Core Intel Core i5
Memory 8 GB 2133 MHz LPDDR3
Graphics Intel UHD Graphics 617 1536 MB
Any help appreciated :) Im really stumped
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