Question by
Benster1599 · Aug 06, 2017 at 03:29 PM ·
terrain2d gametopdownprocedural-generation
Infinite Top Down 2D Procedurally Generated Terrain (Help)
When using procedurally generated terrain No matter whether I am working with 2D sprites or 3D cubes I always find myself at this same point in development that I can never get past. I'm talking about the infinite terrain part, I can make say a 360x360 square of sprites colouring them using Perlin noise just fine, but when it comes to having chunks and that I just don't know where to start. I don't know how difficult this task is but if it relatively easy I would greatly appreciate if you altered my code to make this work, but if it is too difficult or time consuming I totally get it. I am semi-new to unity and c# (so you may have to elaborate on some things for me)
Thanks,
Here is my code:
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