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Question by IamJarek · Aug 06, 2017 at 11:13 AM · c#scripting problemmousemouselookfirst person controller

How to disable MouseLook in ingame pause.

Hello, How to disable MouseLook?

 Player.Gameobject.GetComponent<MouseLook>();  //won't work


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Answer by $$anonymous$$ · Aug 06, 2017 at 12:06 PM

 Player.GameObject.GetComponent<MouseLook>().enabled = false;

Change The (false) To (true) If You Want To Enable It.

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avatar image IamJarek · Aug 06, 2017 at 04:32 PM 0
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http://prntscr.com/g52f64

avatar image $$anonymous$$ IamJarek · Aug 09, 2017 at 10:11 AM 0
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Umm What's Wrong With It?? It Should Work, Also I Didn't Understand What You $$anonymous$$eant By This Screenshot :D Do You $$anonymous$$ean The Red Underline? I Don't Write Scripts In $$anonymous$$onoDevelop Or Visual Studio, So I Don't $$anonymous$$now What You're Pointing At.

avatar image ShadyProductions $$anonymous$$ · Aug 09, 2017 at 10:20 AM 0
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It means that hes not the brightest and he just copied your pseudo code, the red underline means that the class $$anonymous$$ouseLook was not found. But he didn't replace $$anonymous$$ouseLook by the name of the class he uses to take care of his mouse look code.

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avatar image Paaizer · Aug 13, 2017 at 10:34 PM 0
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$$anonymous$$ouselook.enabled does not exist. (at least in my standard assets , im using unity 5.4.0f3) i created the enabled function in mouselook

     public bool enabled{ get;set;}

  public void Init(Transform character, Transform camera)
         {
             enabled = true;
             m_CharacterTargetRot = character.localRotation;
             m_CameraTargetRot = camera.localRotation;
         }
  public void LookRotation(Transform character, Transform camera)
         {
             if (enabled == true) {
                 float yRot = CrossPlatformInput$$anonymous$$anager.GetAxis ("$$anonymous$$ouse X") * XSensitivity;
                 float xRot = CrossPlatformInput$$anonymous$$anager.GetAxis ("$$anonymous$$ouse Y") * YSensitivity;
 
                 m_CharacterTargetRot *= Quaternion.Euler (0f, yRot, 0f);
                 m_CameraTargetRot *= Quaternion.Euler (-xRot, 0f, 0f);
 
                 if (clampVerticalRotation)
                     m_CameraTargetRot = ClampRotationAroundXAxis (m_CameraTargetRot);
 
                 if (smooth) {
                     character.localRotation = Quaternion.Slerp (character.localRotation, m_CharacterTargetRot,
                         smoothTime * Time.deltaTime);
                     camera.localRotation = Quaternion.Slerp (camera.localRotation, m_CameraTargetRot,
                         smoothTime * Time.deltaTime);
                 } else {
                     character.localRotation = m_CharacterTargetRot;
                     camera.localRotation = m_CameraTargetRot;
                 }
 
                 UpdateCursorLock ();
              }
             }

i get this error on console alt text

i just want to disable the rotation of the camera without disabling FirstPersonController. plz i need help :( am i missing something?

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