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This question was closed Aug 19, 2017 at 09:19 AM by Eidern.
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Question by Eidern · Aug 06, 2017 at 11:02 AM · wwwjsonlitjson

Json errors on unity 2017 (working on 5.6)

Hello, I've got a working project that misteriously breaks till I've upgraded to unity 2017.

I've get this error, once I try to load a .json file based on a https server (the json file is correct as the error isn't triggered in Unity 5):

 ERROR: 
 UnityEngine.Debug:Log(Object)
 c__Iterator2:MoveNext() (at Assets/Scripts/OpenRequest.cs:56)
 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 

and the related code that triggers it:

 IEnumerator loadingTable(string createLink, string jsonFile){
         check = false;
         www = new WWW(createLink);
         //Load the data and yield (wait) till it's ready 
         yield return www;
         if (www.error == null)
         {
             //Sucessfully loaded the JSON string
             check = true;
         }
         else
         {
             Debug.Log("ERROR: " + www.error);
         }
 
     }


Is there something changed in unity2017 about json (i'm using litJson library) ?

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avatar image Eidern · Aug 07, 2017 at 11:31 AM 0
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Anyone? So I guess the problem is not with unity2017 & json but elswere... but where?

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Answer by MobizITS · Aug 11, 2017 at 10:21 AM

Change if www.error compare condition to if (!string.IsNullOrEmpty(www.error)) { it works

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avatar image Eidern · Aug 11, 2017 at 06:52 PM 0
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This returns the same error :/ ( well i mean this triggers as if it was empty too)

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