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Question by frankfringe · Feb 25, 2019 at 06:04 PM · collisionphysicsphysics2dontriggerentercollision2d

Trigger is not executed

Hi,

I have one 2D Object Rocket with a Rigidbody2D and a Capsule Collider 2D which is set to isTrigger. I have another empty game object Border which has a line collider attached. The code for A is:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Rocket : MonoBehaviour
 {
     public Rigidbody2D rb;
     public float thrust = 300f;
     // Start is called before the first frame update
     void Start()
     {
         rb = GetComponent<Rigidbody2D>();
     }
 
     // Update is called once per frame
     void Update()
     {
     }
 
     void OnMouseDown()
     {
         //rb.AddForce(transform.forward * thrust);
         rb.AddForce(transform.up*thrust);
     }
 
     private void OnTriggerEnter(Collider other)
     {
         print("Collided, rotating");
         transform.Rotate(Vector3.forward * (360 - transform.rotation.eulerAngles.z));
     }
 
 }

OnTriggerEnter is never called, even when they obviously do collide (I made sure that Rocket moves slow enough s.t. they do collide). As soon as I deactivate the isTrigger property on Rocket, they collide and the the collision is resolved by the physics system. I checked the collision matrix, everything there is set to true. I also tried adding a kinematic Rigidbody to Border which did not help.

Does anyone know what could cause this? Thanks

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Answer by xxmariofer · Feb 25, 2019 at 08:01 PM

Hello, you are mixing 2d with 3d. the event is OnTriggerEnter2D

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